The Adoshan Archipelago

Far away to the south-west of the Westbearn is an archipelago, called the Adoshan Archipelago.

The islands of Adosh are a large spread of many miles, and the southern isles tend to be more tropical than the northern ones, which seem to be bigger. Geographically, the islands are subtropical and tropical to the south. The larger islands tend to have large forests and jungles as well as mountain formations in their centers, though some islands are ‘bald’. The waters around the islands maintains a very vibrant blue color that becomes almost violet during dusk and dawn.

The inhabitants of the island are exclusively from two races: the dragonborn, and kobolds. Thus, the natives of the island are primarily from draconic heritage. The kobolds tend to be subservient to the dragonborn. Culturally, the islands are loose knit group of tribes with cosmopolitan cities providing centers for trade between tribes and with other civilizations who have come by sea.

The islands and tribes are ruled over by a being that is called both a god and a king. A golden dragon, that lies among his riches in an open palace on the center island. There he is served and coddled by loving worshippers as he slumbers and mumbles in his sleep contentedly. His name is Adosh, and it is said that the islands were named from him. Their religion and laws all seem to stem from this center, and the palace acts as both seat of power and temple. The natives describe Adosh as joyful and pleasant, a being that sees his wards as children that he dotes on. Though he spends much of his time simply enjoying the pleasures of life, all of the inhabitants revere him and believe all of their happiness and fortune stem from him.

The islands are abundant in a number of resources. They host many different kinds of lumber, a large number of spices and fruits, tea, as well as an abundance of seafood. Locally made wares are also a trade a resource. All in all the islands and tribes, especially with the advent of maritime trade with the larger continents, have been very fortunate.

Their main danger lies in a confederation of trade guilds from kingdoms to the north-west. The guilds were separate trading and seafaring guilds from a number of kingdoms, but once new lands were being discovered to the east, they combined wealth and power to become a company. Due to their great sway on sea trade, they are able to operate outside of the sovereignty of any kingdom. They call themselves The Eastern Trade Confederation, or ETC. Many islands have fallen under their control, and when Adosh entered into the trade network, their eye turned toward them quite greedily. It is not easy, however, to occupy and wrest control of an island kingdom when the king is a dragon.

Culture

The Dragonborn and Kobolds of the Adoshen Archipelago live in tribes. The tribes aren’t race based, and you will find both dragonborn and kobolds all throughout the islands. The kobolds do tend to be naturally subservient to their larger cousins, though some have cunning and skill that put them on equal footing.

Islands tend to have one tribe per island, except for the very big ones with cities on them. The chieftain of the tribe thus governs the island, and pays tribute to Anderad, the main island.

The peoples of the islands dress in light and airy clothing, preferring things like silk robes, open chested vests, and turbans and veils. Priests, who are the emissaries of Adosh, wear bright yellow robes and golden bands around their heads. The poorer tribes wear whatever they can make from simple materials, and some in the south even go without due to the heat and humidity.

There seems to be a class system in place, involving usefulness to the tribe and to Adosh. Merchants and craftsmen sit near the top, whereas fisherfolk, farmers, and kobolds sit near the bottom. The class pyramid is very shallow, however, and not as oppressive as some of the feudal areas of the main kingdoms. Still, some of the lower classes are treated unfortunately by certain individuals, though kindness is one of the main teachings and tenets of Adosh the joyous.

Islands of Note

Anderad

Anderad is the center island of the archipelago, and the seat of Adosh the golden dragon. It is shaped like a very fat horseshoe, and the main city of Onnadi is spread across the bottom edge. Onnadi is a large port city of many levels and sections. The levels of the city stack into step pyramid shapes, giving the city a formidable appearance.

The palace of Adosh is a huge complex of a building with very many gardens, many of them on upper levels, with the exotic plants vining down the sides of walls. Hundreds of thousands of worshippers flow into and out of the palace at all times, for to gaze upon the slumbering form of the fat dragon (as he is sometimes called informally) is considered great luck. Many of the poorer tribes of the outer island will raise funds and resources to send a designated person once a year, to ask for luck with fishing and crops. Adosh is always quick to give that luck with a slow smile, and a grunt.

Many adventures find their way here as a stopping point before going to explore the ruins and emptier islands of the archipelago.

Ma’nan

Ma’nan is also called the island of sorcerers. It is one of the ‘bald’ islands, being grassy and rocky. It is very near the northern edge of the islands. On the island exists a group of sorcerers, generally a group of seven apprentices and one master. There are no great cities or temples on this island; only a few fishing villages and the house of the sorcerers, built atop a large rocky outcropping. They rarely receive visitors, unless it is to advise in manners arcane or to interview possible apprentices in the event that one leaves.

The waters to the south of this island are home to a large complex of ruins, much of which is said to be under the floor of the water and to hold in trapped air.

Ganshis

Ganshis is the largest southern island, and hosts a large city named Nadderis. Nadderis is called The City of Fountains, because it is built over a small mountain from which a wellspring of water streams out in all directions, giving the city it’s many canals and fountain structures. It rises up out of a deep jungle that is dotted with stone ruins. This is a hot spot for fortune hunters, for the island, the ruins, and even the ancient city itself is said to hold a thousand secrets. Unfortunately, the deep darkness of the jungle hides many deadly threats as well.

Melishtar

Melishtar is a desert island and is the island farthest to the south. There isn’t much on the island, and it is only significant because of a giant statue that sits on it. The statue seems to be that of a dragon, though it is weathered and broken with age if not some other past event. The dragon doesn’t seem to be Adosh, for it is slim, and seems to have wings (which Adosh lacks). The statue is a mystery, though many inhabitants find themselves feeling forlorn when they come near here.

Hulphet

Hulphet is an eastern island that is oddly donut shaped, and completely round. The middle of the island is a round lake, upon the center of which sits the great treasure of the island: a giant growth of crystal that juts right out of the placid waters. The crystal is a variety of purple hues. This is significant due to the large amount of purplish crystal that seems to permeate the islands caves and ruins. The city of Narletshef sits on the shores of the lake, and protects the crystal, which has been deemed holy by the palace of Onnadi. The ETC has taken great interest in the purple crystals of the island, especially the Hulphet stone.

Travel

Due to the close distance of the islands, travel by small vessel is the most common form. There are many well used routes, often patrolled by the Zahhakir to prevent piracy and sea monster attack. Adventurers tend to pool money to buy a small vessel, and supplement their treasure hunting gains with bringing trade to the smaller villages that happen to be near where the most ripe ruins lay.

Significant Groups

The Emmerad

The Emmerad is the entire temple structure of the islands; the yellow robed priests who spread the teachings of the fat dragon and perform administrative duties as is needed. They are welcome near anywhere, and usually never have to worry about paying for food and lodging. They never take positions of direct power, preferring to instead advise and act as paternal and maternal figures to the children of Adosh. There are no kobolds in the priesthood.

The Zahhakir

The islands of Adosh are not without dangers, and dangerous as well as pirates are a common occurrence especially out away from the more populated islands. A great dragonborn warrior who was also pious thus organized a group of warriors to protect traders and pilgrims who traveled to visit the palace to gain a blessing for their villages. These warriors became the Zahhakir. The Zahhakir are a well organized order of warriors who subsist on the charity of the islanders, and sail the routes to find people to escort and to root out dangers. They are said to find great joy in honorable battle, and have great hearts especially toward the poorer folk.

They tend to wear blue turbans as their uniform, and wield great scimitars in battle. They have often been compared to the knighthoods of the mainlands.

In the lands beyond the archipelago, Zahhakir has become the colloquial name for all those from these islands.

The Sorcerers

Called simply “the sorcerers”, this is a group of eight arcane magic users that live on the island of Ma’nan. They explore mysteries, and are often found exploring the ruins as well as studying the purple crystals of the archipelago. They have a tenuous relationship with the Emmerad, who find them prying and irreverent of the fat dragon.

The group consists of seven apprentices and one master. The master generally names an heir out of the apprentices in secret, giving the group his sealed decision before his death. Why they are structured like this is a mystery, as well is their origin or even point. They rarely speak with outsiders, though they do sometimes hire adventures to search the ruins. Whatever they are looking for, however, they keep quiet.

Religion

Rather than merely ruling the islands, the joyous dragon Adosh is also the center of worship. According the Emmerad, he came across the islands one day while flying the newly created world. Finding them splendid, he landed upon the middle island and blessed the whole of the kingdom, bringing prosperity and happiness to all.

Where he landed is where he now lays, getting fawned over by countless admirers. He speaks very little, and only in the dragon tongue, which only the Emmerad really speaks. He does tend to smile and make appreciative noises toward his well-wishers, however, and many still speak of an incident ten years ago where he nuzzled a young dragonborn child affectionately. The child has since grown into a powerful chief.

The tenets of the Adoshi religion are based on Joy, Kindness, and Servility to others.

Art is often based around the dragon as well, with many popular carved figurines and statues depicting him being sold all of the islands. They often depict the fat dragon curled up, or laying on his back.

The Adoshan Archipelago

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